![]() This challenging activity is a dungeon in three acts, with an aforementioned bullet sponge of a boss to fight at the end of each act and some smaller battles along the way. These new progression systems give you the perfect opportunity to put them to the ultimate test in Worldslayer’s endgame, which centers around a dungeon-delving activity called The Trial of Tarya Gratar. Working my build around these abilities made my character feel more powerful than I’ve ever felt in Outriders, which is no small task. For example, one standout power caused critical hits with weapons to make my Anomaly powers more deadly, while using Anomaly powers made my weapons do significantly more damage. These systems not only give you plenty of reasons to continue beyond the first campaign playthrough, but also offer some serious game-changer abilities. On top of the new weapon and armor options are some endgame progression systems like Pax Points, which are used in an advanced skill tree that lets you pick five new, uber-powerful perks, and Ascension Points, a slow-burning progression system that reminds me of Diablo 3’s Paragon system and allows you to make small, incremental improvements the longer you play. It just goes on for so long and makes you feel like a complete wimp in the process – plus it’s got that classic game problem where the boss only has a few voice lines they repeatedly scream at you the whole time, and that gets old really fast. Meanwhile you’re spinning your wheels spamming abilities and killing adds while you wait for the bad guy to eventually drop dead. ![]() Where Outriders generally makes you feel like a complete badass, boss fights pit you against an enemy with a health bar a mile long that you’ve gotta shoot at for several centuries before they finally die. The one major exception to the otherwise excellent combat is that, as was true with the base game, fighting bosses is usually not a good time at all. In another build, I made all my equipment either apply freeze or increase damage against frozen enemies, which left the baddies hilariously helpless against me. In my Trickster build, I managed to equip a full set of mods that made me a nightmare against large groups of enemies, where damaging one poor soul meant damaging everyone in the vicinity. Now you’ve got a potential for 50% more ways to grab new perks that synergize with your build on every slot of your inventory, and that allows for some insane stunts. While all of that was true with the base Outriders package, Worldslayer significantly improves the sandbox with more weapons and armor, and importantly, Apocalypse items that grant an additional mod slot which opens up a whole bunch of new possibilities. ![]() Automatic shotguns tear through and dismember people at short range, submachine guns apply nonstop pressure on waves of enemies, sniper rifles allow you to cover your friends from afar, and running and gunning with a crew just feels so darn good – not to mention all the wonderfully over-the-top space magic you can use. Whether you’re pulling off insane DPS as the ninja-like Trickster or Hulk-smashing groups of enemies as the unstoppable Devastator, turning whole groups of enemies into bright red giblets hits all the right notes. Having defeated enemies you hardly had a chance to meet, made new allies that speak mostly in cryptic riddles, and saved bland characters from an early death, you’ll walk off into whatever the Enoch equivalent of a sunset is to advance towards the equally indecipherable endgame story.īut while the plot falls comically short of pushing you toward the action, the satisfying-as-heck combat picks up the slack in a big way. It’s just unfortunate that a sci-fi world with this much potential is bogged down by bad dialogue and vague cutscenes that feel like they’re rushing through the beats to minimize the amount of time spent not killing things.Īfter roughly seven short hours that’s mostly mindlessly killing waves upon waves of enemies, you’ll wrap up the core Worldslayer campaign in a pretty disappointing fashion. That said, the story does actually answer some key questions I had after the main game and, crucially, addresses the ECA/Insurgency civil war that was left unresolved in the base campaign. It isn’t exactly high art, and the morbid curiosity that kept me following along meant I frequently found myself to be the one holdout in my group who didn’t vote to skip most cutscenes. Outriders is the good kind of grind - especially if you're into goo-ifying your enemies with a couple of friends." - Jon Ryan, ApScore: 7 ![]() Its mostly satisfying take on RPG loot progression is well worth putting up with a lackluster story, a few clunky interfaces, and some lingering technical issues. "Outriders offers some genuinely great sci-fi action, alongside some really interesting world and creature design that I'd love to see more of.
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